#if !defined(AFX_CGAMESTATSSTATE_H_INCLUDED_)
#define AFX_CGAMESTATSSTATE_H_INCLUDED_

#include "GameState.h"
#include <allegro.h>

class CCombatente;

class CGameStatsState : public CGameState
{
public:
	virtual void Init(CGameManager* pManager);
	virtual void Clear(CGameManager* pManager);
	virtual void Update(CGameManager* pManager);
	virtual void Draw(CGameManager* pManager);

	static CGameStatsState* Instance();
	virtual ~CGameStatsState();

protected:
	CGameStatsState();

private:
	static CGameStatsState m_GameBattleIntroState; // singleton...
	// local game variables
	BITMAP* window;

};

#endif // AFX_CGAMESTATSSTATE_H_INCLUDED_
